AI Insights · Timothy · January 2022
Top 5 Snake Games on Android in Colombia Q4 2021
Explore the performance of the top 5 Snake Games on Android in Colombia during Q4 2021. Detailed insights on weekly downloads, revenue, and active users.
The fourth quarter of 2021 saw interesting trends in the performance of the top 5 Snake Games on the Android platform in Colombia. Here's a detailed look at the weekly downloads, revenue, and active user metrics for these games.
Snake.io - Fun Snake .io Games by Kooapps Games experienced notable growth in all metrics. Weekly downloads started at around 14K and steadily climbed, peaking at approximately 39K in the last week of December. Revenue fluctuated, with a peak of $9 in the final week of December. Active users also increased significantly, starting at about 118K and ending the quarter at nearly 199K.
slither.io by Lowtech Studios saw consistent weekly downloads, beginning at 13.8K and ending at 19.2K. Revenue was minimal, peaking at $8 in the last week of November. The game maintained a steady number of active users, starting at 152K and finishing the quarter at 167K.
Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES had varied performance. Weekly downloads fluctuated, reaching a low of 4.4K in late October and peaking at 10.6K in the last week of December. Revenue was low, peaking at $9 in the final week. Active users decreased initially but ended the quarter with a slight increase, from 111K to 101K.
Snake Arena: Snake Game 3D, another title by CASUAL AZUR GAMES, showed a mixed trend. Weekly downloads started at 7.1K, dipped to 2.4K in mid-October, and then rose to 7.1K by the end of December. Revenue was very minimal, peaking at $4 in mid-November. Active users saw an overall increase, starting at 15.5K and ending at 16.1K.
Snake Battle: Worm Snake Game by Rejoy Studio, a relatively new entrant, had fluctuating downloads, starting at 10.4K in early November and declining to 1.6K by the end of December. Revenue peaked at $1 in the week of December 20. Active users started strong at 7.7K, peaked at 10.4K in mid-November, and then decreased to 5.9K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.